![]() Thanks to the modding community, there are tons of ways to expand on GTA 5, from lots of graphical enhancements that make the game even more photorealistic (or actually realistic by transforming Los Santos into LA featuring real iconic locations and sights) to new features like being able burgle houses or even become Iron Man! Even more recently, there was a mod (albeit since banned by Rockstar) that used AI to generate unique and authentic conversations with characters. Of all the releases however, the most significant probably wasn’t on console but rather its PC release in 2015, which is arguably responsible for its long shelf life. Goodness knows some of us bought it again anyway. While this version allowed for an even more beautiful looking game with ray tracing or smooth 60FPS performance, these feel like minor enhancements compared to the previous gen’s port. Its continued popularity in the sales charts over the years meant that Rockstar would also bring GTA 5 to the latest console generation in 2022, making it one of few titles to be released across three console generations ( Minecraft and Skyrim being the other notable examples). More importantly, it just allowed you to be even more immersed in the details as you explored Los Santos, though at the same time made some of the illicit activities you can get up to even more uncomfortable (you know what we mean). ![]() We can all agree that the gunplay was probably not its best feature, but simply letting you play it like a first-person shooter was a considerable improvement. Nonetheless, GTA 5 on PS4 and Xbox One provided another game-changer by a simple perspective shift, letting you play the game in first-person. Generations gameĬonsidering GTA 5 launched mere months before the launch of PS4 and Xbox One, a port for the new consoles the following year was inevitable, with video game remasters being especially more prominent in this generation. Reactions from the citizens of Los Santos could get unpredictably wild but it made this feel like a living breathing city that other modern open world games struggle to pull off. But occasionally, the AI could do unexpected things, such as getting so heated up during a traffic jam they start a shoot-out with other drivers. Sure, you’d still sadistically mow them down, but if you’re on foot you could also start up conversations with them, albeit a lot of the time just shouting at and harassing folks until they decide to run away. Thought wasn’t just put into the main cast however but also the hundreds of pedestrians populating Los Santos. Much like the cast of The Sopranos and Boardwalk Empire, these weren’t exactly sympathetic people you’d be within a mile of in real life but they were compelling as hell on the screen. People might point to The Last of Us as games taking its influence from prestige TV, but GTA 5 is arguably a better example when you consider how the best HBO dramas are ensembles. The clever way of giving different perspectives to Los Santos was by splitting the story between three protagonists: wealthy retired thief Michael going through a mid-life crisis young small-time crook Franklin looking to make a name for himself then there’s Trevor personified every GTA player’s worst impulses. It so richly captured the details of a city that’s diverse in its geography as well as its neighbourhoods, as you could be living it up in the fancy houses at Vinewood then dodging gangbangers in housing projects. ![]() Los Santos wasn’t just a bigger map that turned sun-kissed LA into a dream video game playground, it was packed with things to do, with more ways to get around, such as pedalling along the beach front on a bicycle on a bicycle or flying planes over the mountains. Since the crime series first went 3D in 2001, GTA had always been a trailblazer for open world games, giving players the freedom to do what they wanted, which usually left a trail of wanton murderous destruction and the police in their rearview mirror.īut the five year leap from GTA 4 to GTA 5 was extraordinary.
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